![]() Contrarily to the normal HUD, they are shown in view mode but not in map mode. The following determines whether the stamina & accuracy, score, kills, secrets, and items stats are shown. For example, if hud_armor_green is 100, the armor counter is green at 100 and below. The following are the values at which the color of the counter changes. The alternative HUD menu provides an user-friendly way of altering the following console variables: It features counters for all ammunition type, icons for available weapons, and counters for items picked up, secrets found, and monsters killed. Skyjake and DaniJ, of the Doomsday project, helped create many other advances that I have back-ported into GZ3Doom.The alternate HUD replaces the default fullscreen HUD. Thanks everyone for the helpful feedback. Other improvements to GZ3Doom would not have been possible without the helpful feedback of many players, including Indecom, naitguolf, Lagahan/ShadowEater, Santimun, Hadstec, drash, LitteGuy, cool2000m, RandomGuy7, Zeberpal, skyrimguy, Nash, Trisk, and many others. Torr Samaho helped to get GZ3Doom working with the Nvidia 3D vision system (on consumer-level video boards!). Zdoom is based on Doom, the revolutionary computer game from the 1990s. Gzdoom is in turn based on zdoom, and adds OpenGL rendering. These other folks have spent decades enhancing Doom so that I would be able to do this. My contribution consists of a few days work. Graf Zahl, the maintainer of GZDoom, recently moved the GZDoom source code to github, making it easier for me to add this feature to GZDoom. GZ3Doom is based on gzdoom, and adds stereoscopic rendering, including Oculus Rift mode. Get the source code of my modifications to gzdoom on github. Consider configuring turning controls using the "snap 45 left" and "snap 45 right" controls, for increased comfort.ĭownload GZ3Doom installers for Windows from github.īrowse and/or contribute known GZ3Doom problems at github. Configure a wireless controller using Menu->Options->Configure Controls, and play standing up.To play other doom games, drag a wad file (along with pk3 files, if needed) onto the installed gz3doom.exe program.If the player bobbing motion makes you queasy, try typing "MOVEBOB 0" in the console.If you dislike the high speed your character moves at, try typing "TURBO 65" in the console.Magnify HUD items (including crosshair) by setting the following values in the console:.(Options->Mouse Options->Always Mouselook->OFF) Turn off mouse look for Rift mode the view will be slightly smoother.(Options->Mouse Options->Enable Mouse in Menus->NO) Turn off mouse menu selection for Rift mode - you will want to use the keyboard/controller buttons.Other 3D mode (vr_mode) options for vr_mode console command: To activate the zdoom console, press "~" (tilde). See Tips section below, for more suggestions.Activate Oculus Rift mode by typing in the zdoom console: > vr_mode 8. ![]() Launch GZ3Doom, preferably using the Rift launch shortcut Start Menu->Programs->GZ3Doom->"GZ3Doom on Oculus Rift".Test the Oculus Home scene in the Oculus Rift to make sure your Rift functions.WAD file in the same folder you installed GZ3Doom to WAD file for the game you want to play, and place the. Executable is now built with Visual Studio 2015, rather than Visual Studio 2010.Automatically activate xbox controller support in Rift shortcut, because the Rift comes with one, and it's actually pretty nice for standing play.Turn off screen wiping in Rift shortcut and oculardium_optimosa command, since screen wipes were always glitchy anyway.(I personally also assign a controller button to "run".) Explictly enumerate command line options in Rift shortcut, so power users can more easily modify them.Radiation suit and other screen effects now cover the full view.Correctly show transparent weapon when player is partially invisible.(finally!) Repair appearance of certain mapping error glitches.Use smaller HUD area in Rift mode, for better fit with Rift CV1 FOV.NewsĪpril 16, 2016: Release of GZ3Doom version 1.8.10_e ( download from github) I added several stereoscopic 3D modes, including one for the awesome Oculus Rift virtual reality headset. GZ3Doom is a modification I made to the beautiful gzdoom game.
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